AMX TPDESIGN4 V2.5 Guia de Instalação Página 31

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Programming AMX Controllers for a Kaleidescape System
Page 31
Controlling multiple players with multiple touch panels
The Kaleidescape Multiple Panel Include file makes it easy to integrate multiple touch
panels and Kaleidescape players into a system. These settings can be set at
compile time and never changed or can be modified at run time by pressing
buttons or using other programming logic.
To use the logic within the Kaleidescape Multiple Panel Include file, begin by defining
every touch panel (or remote) in the KTouchPanels array that controls a Kaleidescape
player.
dev KTouchPanels[] =
{
TP_ONE,
TP_TWO,
TP_THREE
}
For every touch panel in the KTouchPanels array, set a position within the
controlledKplayer array and define which touch panel controls which virtual device.
The array position relates to the touch panel and the value at that position relates
to the Kplayer.
integer controlledKplayer[] =
{
1, //First TP to control player 1
2, //Second TP to control player 1 SATP
3 //Third TP to control player 2
}
However, this straightforward array definition is too simple for most installations.
Most installations leave all the values at 0 and set them at runtime. Keep in mind
that when a touch panel is controlling a player movie zone, feedback from that zone
drives page flips. If a touch panel is not controlling any Kaleidescape zone at all (for
example, when used to control another source), the position for that touch panel
within the controlledKplayer array must be 0 to turn off all control and feedback.
Otherwise, pop-up pages will continue to be activated, even though the user is
controlling another source.
Most installations start with the controlledKplayer array populated with 0s, then as
various touch panels select different zones (virtual devices) to control, the array
changes.
integer controlledKplayer[] =
{
0, //All touch panels control nothing
0,
0
}
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